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It's not only for animating, but for modeling and basic lighting, this program, as you may know, is proprietary and solely used by Pixar. I've decided to respond on the corresponding thread, if it's not allowed, please inform me.Īnyways, I know people at Pixar use Maya for personal things, but for the movies they use Marionette. Some companies like to keep very close tabs on their in house production tools. I encourage you to keep looking up info on these, but if might be hard to find stuff on these. I hope that clears up a little bit for you. I know of one program that DW used for OTH that allowed the characters facial expressions to be partly controlled by the pitch and tone of the voice actors. Some programs can specializing in useful keyframing or advanced movement. Judging by the name and that fact that its for the actual animation process, I would think it's an advanced tool for controlling the characters.
#Animating with renderman it movie#
I think Incredibles was the first movie they used it on. Renderman appears to be a good, quick renderer for complex textures and scenes full of characters and effects. For instance, using photons cast by a light in the scene you can make glass look real and pretty by making light pass through it, like this. You can also use specific shaders (texturing effects) for that renderer. Mentalray is a great program for effect like glass, atmospheric effects, and creating lighting like overcaast skies and sunlight streaming into a room. Scanline rendering is a quick and dirty, but can be used for anything. By rendering, the computer is calculating the lighting(indoor or outdoor, self-lit, ect.), atmosphere and particle effects (fire, water, fog, clouds, rain, dust), textures (cotton, rocks and dirt, tree bark, skin, leather, grass, hair/fur), and any objects and characters in the scene. When you render something, you're basically telling what ever program your using (Pixar uses Maya, I use 3ds max) that you want it to produce an image or series of frames.
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